Mortars, Wizard Towers and Bomb Towers are amongst the few defenses that can handle the Skeleton swarm. Due to the fact that large numbers of Witches can summon Skeletons numbering into the hundreds, most defenses will easily be swarmed. Using an all-Witch army, can potentially topple most base designs if supported by spells.The massed troops may all target the same Skeletons, though. If neither of these are available, luring the Witch out into the open and then swarming her with massed troops can be a good idea. If you see a Witch on defense, a single Lightning Spell or Poison Spell is a convenient option to prevent wave after wave of Skeletons continually distracting your offensive troops.More Skeletons will then stay alive longer acting as a distraction for the defense and will let your stronger troops take care of the rest. This will greatly decrease the base's splash damage capability. If you have strong enough Lightning Spells, take out one or two Wizard Towers (or in higher levels, multi-target Inferno Towers or Scattershots) at the start of the raid.Multi-target Inferno Towers and Scattershots also have the same threat. Make sure there are tanks like a Giant supporting the Witches so the Bomb Tower does not lock on to the Witches and Skeletons. Once the Witches spawn another wave, the Bomb Tower easily takes it out with its death bomb resulting in huge damage to the witch army. The Bomb Tower is the main defense to be aware of, as it can quickly decimate the attacking Skeletons if not supported, then lock onto the Witches.Keep in mind that the Mortar's fire rate, as slow as it is, is still faster than the spawn rate of the Witches skeletons. The Witch's Skeletons can easily overwhelm defenses, though splash-damaging buildings ( Mortars and Wizard Towers) can wipe them out just as easily as they can be raised.The Witch's Skeletons can help low damage tanks like the Giant, Golem or Ice Golem destroy buildings.Giants have great synergy with the Witch Slap or other Witch based attacks also because Witches must be funnelled and deploying a few giants and 2-3 Witches at the start of an attack will do that beautifully. Golems and Ice Golems are the preferred and recommended tank for witches as they do not have a need for extra DPS and P.E.K.K.As have marginally less hitpoints than the Golems.At higher levels, the Witches can spawn tons of Skeletons, which makes it a good idea to include some for attacks like Yeti Smash, Super Archer Smash or BoWitch. Where needed, the Skeletons can tank and provide small bonuses to damage. A good idea is to include one or two Witches in your attack.Plus the Witch's Skeletons are good distractions to occupy defense buildings. Don't group Witches together or a Mortar may wipe them all out. As she has low hitpoints, the Witch is recommended as a support troop, and should be placed near the back of an attack.Once all of the nearby enemy troops are defeated, the Witches will proceed to attack the nearest structure. However, once they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), they will leave their previously targeted building and instead engage the enemy troops.
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